Maya/mudbox workflow: Managing Files
For each of the separate objects in the model I exported PSD files for - diffuse -specular
and extracted maps - normal - displacement(scrapped this as it was too render heavy)
the maps were extracted from the highest level to level 0 for each object I then sent the model from mudbox to maya at level 0 (changed this, I used level 2 or level 3 depending on the complexity of the object)
![](https://static.wixstatic.com/media/276e7b_71a4a85be37e482a88d03a7d4ebb11ce~mv2.png/v1/fill/w_711,h_679,al_c,q_90,enc_avif,quality_auto/276e7b_71a4a85be37e482a88d03a7d4ebb11ce~mv2.png)
![](https://static.wixstatic.com/media/276e7b_e96746f9e360493186d06ab06ac51a68~mv2.png/v1/fill/w_874,h_237,al_c,q_85,enc_avif,quality_auto/276e7b_e96746f9e360493186d06ab06ac51a68~mv2.png)
I organised them as in the screenshots above. I then created new blinns, and used the hypershade graph editor to connect each map / psd. (I reverted to using pngs as the psds seemed to be slowing down my computer)
This is how I wired the maps
![](https://static.wixstatic.com/media/276e7b_6a3740aad3f84be996c609fe93190429~mv2.png/v1/fill/w_916,h_490,al_c,q_90,enc_avif,quality_auto/276e7b_6a3740aad3f84be996c609fe93190429~mv2.png)
Here is a shot of the level2/level 3 mesh brought from mudbox to maya
![](https://static.wixstatic.com/media/276e7b_ad6e07d36034431ba43c1fbbbc132ae4~mv2.png/v1/fill/w_980,h_680,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/276e7b_ad6e07d36034431ba43c1fbbbc132ae4~mv2.png)